Below is a list of current research projects I am or have been involved in. Many of these listed projects overlap with various categories of research. For more information on these research areas, please view the research page.
The Empirical Game Analysis Toolkit (EGAT) is a project designed around compiling various game-theoretic tools into one comprehensive suite.
Deep Maize is the University of Michigan’s agent for the Trading Agent Competition’s Supply Chain Management game (TAC/SCM).
Deep Maize has been a perennial tournament finalist since the tournament’s inception (2003). This culminated in the 2008 TAC/SCM tournament, in which Deep Maize was the champion. In addition to the main SCM scenario, two challenges have been proposed. Deep Maize has participated in the Prediction Challenged in which our team recorded a first place finish in 2007 and a second place finish in 2008.
The Michigan Agent for Negotiated eXchange (MANX) is the University of Michigan’s agent for the Trading Agent Competition’s Market Design game (TAC/CAT). MANX placed second in the 2008 competition.
The TAC Ad Auction (TAC/AA) game presents a realistic sponsored search environment for a simulated advertising scenario. Advertisers represent retailers in a simplified home entertainment market, bidding to place ads before users searching on product keywords. Game entrants design and implement bidding strategies for the advertisers, while behaviors of the search engine and users are simulated by the server. The TAC/AA tournament pits advertiser agent strategies against each other, evaluating each in terms of sales profit net of advertising costs.